IDK if this is the right place to post feedback, but I feel like the "new" tag on the left side of each thread creates a lot of visual noise IMHO. I open up a topic and I'm bombarded in bold letters with new, new, new, new…
Okay not a lot of new animations that haven't been seen in this project before but wanted to note a few little animation workflow things that might be helpful for anyone. -Rotation of joints different in unreal than in maya -- unreal resamples animations on import. This can cause rotation differences compared to what you…