the main image, the single biggest one, is a little over saturated and the blue light needs be taken back a bit. like der hollander said, the wires really sell it. Also, check the head size, it seems really long. The forehead seem massive
har har, Wow. The har der I try to make it more realistic the further I get from realistic. I can NOT catch a break with this stupid thing. :/ . I'm gonna take a slight break and update a week from now. Ciao
To me it's more than losing your artistic voice : it's a tradeoff on your knowledge Alone or as a team, this shortcut rarely goes somewhere sustainable in the long run, one pays to get assets faster in the beginning, but also learns close to nothing and doesn't develops the project's creative core, which will fuel…
Yeah Der it's in 2.0 and I agree about quality it's a bitch pushing it to look good in the Maya's viewport. I'm actually just going to bring him over to max and set it up there. I'm not sure why it's giving me problems in Maya.
Hey everyone, For Valentines Day we slowed down this super cool simulation from Daniël van der Kaaden and used only 14 frames. Thanks to TFlow and motion vectors, blending is super smooth 😉 Get TFlow ❱ http://u3d.as/2F5t
Hi there! Here’s a music video created by the Dutch studio for animation & design: Annie Made It. I created the music and they provided the video. I’m very curious what you think of the 3D animation in this movie made with Blender?! https://www.youtube.com/watch?v=VbCAG7-UZPo Chrs! Martijn van der Zande Thumbnail
To the other few posts, too dark, I will change that, Is there any suggestions on how i would go about this, should i work in post processing, or actual setting up of new lights? Oh and how i fix the hands looking more tacted on Der Hollander
Well yeah I get that - I'm just saying there don't seem to be tools aimed at us, the goal of the tech bros is much loftier than to provide a mere automation here or there for stuff we already use. These tools and the associated cost are also in flux so much - where do you settle on seriously developing software around it…
Aren't there enough thief simulations (first one that came to mind was Der Clou/The Sting but I'm sure there are others, obviously Thief itself doesn't count)? Or do you want absolutely realistic conditions, as in "you'll pretty much always get caught and there are no weak spots or opening in the security system"?
Hi Der Hollander. Thanks for the feedback. I'll do some tweaking with that spac map, they are something I always seem to struggle with when I put them in an engine. As for the environment I will be doing both one on a platform and these sets on an environment, just been trying to work on a suitable base.