Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
Got the whole scene to reflect and to be reflected. So far I'm getting really good performance, and I'm curios to see how much worse it gets once I start adding much more complexity. Currently I'm having nearly 500 fps on a 2080ti on 1080p resolution, when the scene fills the whole screen. Next time I'll add reflections on…
http://www.hippydrome.com/ This would probably be helpful. All kinds of good info burried in those images. Weighting, pivot placement, range of motion, mine it for all its worth. I get the best deformation when joints are placed right down the center of whatever limb/torso with little regard to where actual anatomical…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
I can just answer this one now since they probably won't answer it. UE4, and really any Metal Roughness enviroments specular input has absolutely nothing to do with a legacy specular map. It is by default a value of .5 on any material and it shojld really stay there most of the time. Theres a formula for converting the…
hahaha and thats why people need to stop living so far from work. Its also why we need to get a better mass trasportation system. All things that will never happen as people are stupid, and presidents are afraid to do big works. Insted we fight wars because we need to let off some steam because our gas prices are so high…
Can soneone enlighten me as to what is the most efficient method of texturing the robot? In the past what I have done is just give all the objects a material id and assign, 4-5 materials from ue4 on it. How can I use 1 texture for all the mesh? I understand I just unwrap all the unique parts to save space but how to make…
i have intuos2 and 5 on my desk and am using the same nibs (the spring-loaded type) on both. the series 5 surface has more resistance for sure yet still looks spotless after over one year of daily use. i find it makes zero difference to my ability to draw on these. never had any problem whatsoever with the type of drawing…