Hmm I can't find that website right now (it has jpg mini tutorials to build very nice topology for chest/shoulder/elbows/etc). I'm sure someone here has it though. Also this. I call this 2.5 loops. [2 loops inside, 3 loops on the outside]
From what I've understood, "If your country does not have a tax treaty", there will 2 different situation: 1. You will receive 2.5$, whenever a user from outside of US buys your item. 2. You will receive 1.75$, when someone from US buys your item.
I thought they missed the mark when they couldn't consistently hit 1080p...2.5 years ago (when PS4 was released) 4K would have been a completely unreasonable expectation, and even now I really doubt reasonably priced new consoles could do it without major sacrifices.
As Vrav mentioned Blender 2.5 does this easily as well. They use GIMP in the video but it works with any image editing app (I think) I got it working with PS CS2 without any issues, just set it up in the preferences. [ame] http://www.youtube.com/watch?v=KNd54jgesgk[/ame]
Hi everyone. I'm a 3D Artist living in Turkey. I did this work using the Blender 2.90 software. I wonder your comments on the values. I love 3D Modeling, Painting and Game Art. Handpaint Lowpoly Game-asset - Modeling, Sculpting and Texturing : Blender 2.90 Normal + Diffuse Maps Tris : 240 - Verts : 125
Added some subtle details, created a subdermal map (which I think I can get more use out of) added variation to the gloss map, tweaked translucency map and added stuff to albedo too. Textured eyes. Wings need some more love then think I'm nearly ready to pose for final beauty shot. Edit: posed, 24k tris
To look cool! The spinning thing was cool though. This is alright best of luck to him, he seems to be getting the hype going. But I too am a weirdo and just put the pen down like a weird person would. :poly142: I guess the 1-2.5 seconds It takes to pick up the pen is the time saver, anything to make me faster I must have…
I am finding I really enjoy working on foliage.. Here is a progress shot of the 'tall grass' variety. My workflow has been to model in Maya with different sets, move to Zbrush for some basic detailing and then drop copies to 2.5. I use polypaint from polygroups to get a variation pass in addition to the normal passes from…
@ebbob I think it's best for all new users to wait for the official Blender 2.8 release if you don't have previous experience with the 2.5-2.79 series. Even I'm struggling with 2.8 when I've just tested it for fun, and I have 5+ years experience with Blender. They do have changed quite many shortcuts, so the best advice is…