hey im not to sure what u mean by a grid system. Anyway u could explain that? also these arent actual sizes. the appl is 128 i think and wall is 512. Just was getting them on one page.
*sarcasm* wow...i didn't see this one coming. */sarcasm* sentenced to death for killing 148 shi'ites nearly 25 years ago. this news definitely shadows the US army's monthly 100+ death toll in Iraq.
Check this out, virtual island only $26000 http://games.slashdot.org/games/04/12/14/1759253.shtml?tid=209&tid=187 Now thats what i call real virtual estate tpe
Black Mesa (went looking on steam, been dying to play it but 20gig is just too big for my old 128 SSD : / though did chance upon this screenshot already pinned to the store page)
I use this - http://www.monoprice.com/Product?c_id=108&cp_id=10841&cs_id=1084102&p_id=6814&seq=1&format=2 I notice no difference from my wacom at work.
Ok I tried a completely fresh install of Quixel 1.8 and it -seems- to be working. I am not currently running it in administrator mode but I am able to create projects so I'm hopeful!
i say we have a common insignia. as a "decal" .psd file, like, painted @ 128* res. so that we're all unified... any1 else up for it? quick 1 week minicomp?
Note - I got the triangle count wrong for my character. It is actually 33 174 triangles. That's what I get for rushing to submit this, haha. Edit: Here are additional texture sheet shots, not part of my official submission:
It is a free upgrade for all current users I remember. As far as stability goes much stabler than 1.8 and very stable from what I have experienced however I have not used the release version yet.
Is there any update on this problem? I have the same issue at work and at home. Legacy works fine, but 1.8 ignores everything but two material maps out of a total of five. Here's my input: This is what I'm getting back: