In Minnesota about a 2 weeks ago, we went from 70 degrees on Thursday to snowfall on Friday (the next day). Last time it snowed an insane about was about 5 or 6 years ago I'd say, I was going down to Iowa for a funeral. Counted 107 cars/trucks/semi's/buses/RVs in the ditch. 125 if you count the motorcycles in the back of…
14k Tris for the wheelchair is seems mighty steep to me. With some clever alpha placement, you could cut this down a lot. If I were you, I would use an alpha for those springs under the seat, and maybe on those latching things under the arms. You've got some edgeloops going up the sideplanks of the back support that don't…
It's been awhile since I had some spare time to work on this so I thought I would throw up a small update. I was working on some modular pieces for a temple/castle ruins kind of scene for the android game. I'm probably going to keep as much as possible on one texture sheet that will be like 1024 on release. Any tips or…
It's still worth learning how to unwrap lightmaps properly. Not every environment you build is going to have easy ways of hiding seams or bleeds. They're intimidating at first but once you've learnt how they work and how to unwrap them properly the results are soooo much better. You could also just use dynamic lights if…
I guess we could be talking semantics here. In 2015, a bug (MAYA-144) whereby new faces resulting from Edit Mesh > Bevel has been fixed. But you prefer to have the default lambert applied regardless of any neighbouring specific materials? I tried some tests in 2014 and all new faces from bevels had the default lambert…
@Visigoth: you're using too many polies for the chain rings. I would make all the links hexagonal with four sides on each division ((6*4 + 6*4 + 4*4)*2 = 128 tris for the chain instead of (6*2 + 4*6 + 6*6)*2 = 144 tris). It should look better an you get some polies for the other things. Usually going highpoly to lowpoly is…
AMX M4 mle. 49 French heavy tank, initially known as "Project 141". The development started right after the end of WW2. Only existed in drawings. Tank is result of collaborative effort of me and Elias Kiknavelidze O-Ho The O-Ho is a Japanesse heavy tank, was a further development of the idea of a superheavy tank with…
145 Slides?! [ame=" https://www.youtube.com/watch?v=bFEoMO0pc7k"]Sweet Brown - Ain't Nobody Got Time for That (Autotune Remix) - YouTube[/ame] J/K. Checking it right now. edit: done now. While it starts off fairly generic, the further towards the end you go the more interesting it gets. I don't understand one part though,…
@CapableWixard: Very Nice!Them are some child bearing hips. Today was all about hands. That means I got the worst out of the way and now I can focus on her suit. I also retopo'd her head and I'm looking at the finished model being 12K-14K. Next on the agenda is retopo Hands so I can map the head,eye,and hands together to…
And here is a link dump of stuff I've found over the years. http://www.boneclones.com/ http://www.anatomytools.com/ http://www.3d.sk/ http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm http://www.hauntedstudios.com/index.php http://bartleby.com/107/ http://evanpenny.com/…