Hey wi_2 thanks for the comment! Finally I ended up the whole week busy with school stuff, and next week I will have more, but I've planed a better schedule to be able to keep up with both school and this project. I’m finishing the texture on the newest piece so meanwhile I will just post a prop I did at school: I've…
i recently purchased the hp tm2 and have been very happy with it so far, unlike the Fujitsu range the tm2 has a graphics card as well, the only draw back is the cpu however they do sell a 1.6 culv dual core which i heard people are over clocking, it will run maya and zb decently enough and its a third of the price. my…
I got a Japanese copy when it came out in Japan got sick of it and I just started playing it again. I put way too much time into the game already as it is . 12,000 owners points worth. I just hope I can link up with the US copy of the game. Probably not though but I'm going to try. Linking up with other people's dogs is…
Looks good, I like the texture work (although maybe more darks around the mouth and nose would help)... The proportion issues are that everything from her hips down seems to scaled up about 130% ... her thighs, calves and feet are huge compared to the fairly realistic proportions you've got for her torso, arms, head and…
@Zi0 Thanks for the feedback, I'll update the environment and lighting for the УTБ-12 but since I used masked tiling materials for the textures I'm unsure if I can make them look much better. The Zil 135 you linked is superb and when I make another vehicle I'll definitely go that route, with unique instead of masked tiling…
Dances are very challenging and highly recommend using reference. If you do have reference you could post that as well, it would help critique it knowing the source. The main thing to focus on is weight and timing. There are a few parts in here that seem a bit too quick. F60-130 has a lot of pose changes for example.…
Talk to them? Hangout for a bit, take a small break and try to get to know them better, talk about school and homework? Who knows what might happen, they might change for the better, and then all you guys go out and make a little studio. The studio goes under and all you guys enter hiatus... This is when you start making…
Xnormal requires plugins be recompiled for every new version. We had a source engine plugin but it is a huge pain in the ass to maintain when you need to recompile for every new release and then make sure users pick the correct version from the list. Your options: Contact James O'Hare and see if he will recompile the…
Thanks guys, I have been a bit busy lately, but hopefully I'll get the finals up tonight or tomorrow morning. For the question: Depends a bit on how bright you want it to be, but I kinda like it around 1.5-1.6 for texturing, that seems to be fairly correspondent to the general brightness of other sky's. For the child…
Blade looks pretty solid, but the material doesn't really read well. I can't tell if it's plastic or metal. The handle material also could use some better definition. At the moment it looks more like an orange blob. I think this is a good example…