If your material is metallic, then it will appear darker in unlit more. Also, specular value by default is 0.5. Changing it also changes the appearance of your material in unlit mode.
enemies that take 10 000 rounds to finish off. thank you COD4 for killing this. skyscraper sized monsters that wait patiently for you to shoot them at their weakspots.
I have version 002 --> https://drive.google.com/file/d/0B2LlOo3bxGqNdk11djJ4Q2xVV00/view?usp=sharing&resourcekey=0-P2Bklxu_oEMiDv7OQf-zFw (new link should work)
wow... talk about your slice of history. http://web.archive.org/web/20050513204149/dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/002137.html?015-200106130752 [/FONT]
This must by why you're still dickin' around, Mtg_kirin. Here's a link to the real article http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/
http://www.gameartisans.org/newsletter/009/index.html The sponsors were revealed. It's awesome that Valve is sponsoring the event, and even more awesome that Threewave's logo links to Crazybump.com haha
OMG H4x http://www.gamasutra.com/php-bin/news_index.php?story=5005 SO WHO's GOING??? I say we all just pack up and go to the ISLAND OF MAN!!! Make it into the GAMEDEVELOPERS COUNTRY!!!