POSITION FILLED We are looking for a rendering specialist who can help us come up with a couple of things 1. We need someone to help us come up with some renders for a new airship tabletop wargame we are creating. You will be responsible for finding the rendered look of each of the factions we have (they are generally…
Are there a lot of materials available for GPU-Based renderers? Mental Ray and VRay both have so many materials and things you can use to make a nice render. Do you lose a lot by switching to a GPU-based renderer? For example, if you create a skydome using Mental Ray tools and you want to render it with a GPU based…
I am using Maya 2012 and render with Mental Ray, but the problem is that a object in my scene won't render at all when I started a batch render. But when i render a single frame, it renders the object without any problems. My object is imported too, so I guess it has to do something with that. I would appreciate any help,…
Hi all, Looking for a way to render ambient occlusion in Arnold as part of my main render pass. I don't want it to render AO and colour in two seperate passes, but just in a combined render output. Any ideas?
This is really nice, love the attention to detail. Only nitpick is the skin has very fine noise throughout which makes it look like a poor render sampling rate. But the shirt and tie belie that impression. So, maybe too much fine detail?
Here is my updated project. An old street stone floor material created with Substance Designer and rendered with Unity HDRP. Here's the link for more detail: https://www.artstation.com/artwork/dO4xdJ Rendered in Unity Rendered in Unity Rendered in Unity Rendered in Unity