I'm a little bit on a different boat here but I have been struggling with really bad thumb pain related to my work for the past 2 years. I'm sharing a couple of things here in case someone is struggling with the same issue but I would also love to hear if anyone has been struggling with thumb pain as well and found…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Holy hell I had a good session last night! Me and a friend found this military camp, we raid it then go on to a barn, then we head back. Suddenly a flare goes of 15 meters infront of us, we drop head back to the barn. we were not spotted and moved around to up a hill seeing the whole military camp. My friend has a sniper…
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Awesome guys, some very good comments and points. It seems as if was pretty much as i expected then, that we really didnt hit what we needed to to get to the real soul of the city. The different perspectives are very helpful. I'm going to make plans to head there in Sept. with the specific purpose of checking out the city…
Nice work! Practice makes perfect, keep it up! I'm not expert, but I've done a litte editing of the profile with some real world reference i found on internet about the main problems i see. I'll kind of list them , in case you dont understeand my guide lines.* The head in general is too rounded or spherical. In the real…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40K Head Turntable https://www.youtube.com/watch?v=U6eLuRqJjoc Realtime Head Walkthrough https://www.youtube.com/watch?v=6rWd_pStJww