I like that one ^^ - it's something i do often in maya but the projection modifier didnt work properly last time i tried in max (probalby 2015 tbh) the question i can't stop myself asking is why you'd do this to a pan other than as an exercise. Straightening circular things out makes sense when you simply can't fit the…
Any idea on how to get some type of AO between the meshes? I'm able to get some AO without raytracing (1st picture) but once Ray Tracing is enable it's no more (2nd picture)... Most of the assets on the render are textured with a trimsheet.
Its not about saving time, its about texture re use. If you texture something with just the trimsheets, it'll look like its been textured with trim sheets. But if you combine that with baked ambient occlusion/curvature, which maybe drive some dirt and wear effects in your shader you're starting to get somewhere.
Of course! I'll be delighted to share it! Right now, I'll be working on tileable materials, mesh trimsheets, etc. I'll leave the lighting for a more advanced stage of the project, but I'm more than happy to share it! :)
I've checked the proportions, which are roughly the same as your drawing. I'll post a screenshot of the arches without the distortion of perspective. Also, I adjusted the proportions to make the environment walkable for the player. the top of the pillars are to remake because they don't follow the concept art for…