Hi guys, I've used the perspective match tools in 3DS Max to match the concepts perspective, whilst then using Max's generic units for a 1-1 UDK ratio. I've then used a placeholder human mesh using 32-32-96 for its size... and it looks ridiculously small in comparison to the door? Uploaded with ImageShack.us
Shouldn't be any troubles, we routinely mix 64-bit and 32-bit TSVN clients at work, no problems. Maybe you'll need to make sure the server install is 32-bit (no idea if there's even a 64-bit SVN server), but the client makes no difference, it all gets committed the same way as far as I can tell.