It's not actually all that bad, Daaark. If you know someone with an Intel Mac, the SDK is free. Just download it to their system and test there. Or you can grab a Mac Mini, the SDK's hardware requirements are quite light. I have two family members who have intel Macs and their own iPhones. So I would have ample testing…
Played it, did the survey. Really enjoyed it, but here's some thoughts: That intro was a real bummer. very long and no where near the art quality or interactivity of the game. Seems tacked on as though the gamer "needs-to-know" all this information they don't. "Hey here's all these character and things going on, wait…
Well yeah when I mentioned Lucas wanting the movie to feel darker, the storyline was exactly what I was refering to, not look at all. What Im ultimately asking is, how can you make a movie that feels 'dark' in mood when the acting is so hammy and the dialog so cheezy and unbelievable? Events on the Nostromo in 'ALIEN' are…
Hey friend! It's a nice start but there are a lot of things that you need to work out still. None of your cloth really represents any material. I know that tedxtures go a long way, but all cloth folds differently. Leather doesnt wrinkle like silk. Currently, the folds you've made in mudbox do not represent anything i would…
The most memorable thing for me were those transitions; they weren't just super annoying, but actually obstructive in some instances. I honestly thought that the reel was over at around the 1:10 mark because that damn transition builds up for so long. Lose 'em. The push / pull weight exercise is easily your strongest…
Hello again! For this week's update I wanted to talk about the art style of Strawhart's first stage since we're aiming to give each stage its own personality and atmosphere. I’ve arranged a couple of our assets from our first stage here so I could talk a little bit about the design principles behind them. You’ll notice…
Honestly the more I learn about hard surface modeling, industrial design, and how the world around us built in general the less impressed I become with Zbrush hard surfacing. The tools are very limited and down right awkward compared to other approaches for hard surfacing. The curves are a joke, especially the clip curves…
While I found the concept on Feng's site, I'd like to go ahead and give this piece some character: "ROBERTA" Comparably, this character would be as interacted with as Big Daddy was in Bioshock. I wouldn't say she is a boss type character, but a main element to the games story. Roberta weighs in @ around 7,000 triangles and…
I keep thinking back to master of orion and Ascendancy, how tech trees blend together and focusing on one technology isn't always the best option even if that's what you think your focus should be. Although our focus may not be directly tied to space travel and sustaining life on other planets, technology will always…
(is this bad posting form?) Edit: Tulk. Thanks. :) Games like this are to some degree why I really like the medium of interactive video entertainment. They point toward the actual power of the medium to convey more than just fun, but introspection and stimulation of thought via a massively shared experience, which can also…