What is your lighting setup in Unity? Standard lighting setup (seems to be about like yours) A video showing how to set up linear-deferred lighting -- skip ot the end of the video to see how much better it looks: https://youtu.be/qfowBT5Znug
You can modify the height channel blending mode. By default it is set to Linear Dodge, which accumulate detail from underneath layers.Change the beldning mode to Normal to have the new layer "covering" the previous layer and adding that transition to make it push inward or outward.
@bitinn Im having problems recreating your PBR shader. The roughness map always renders blocky and has gernerally weird behavior. This happens with and without packed maps, all my maps are set to linear. I have no idea whats causing this issue.
@Blond how so? isn't criticism of modern day FF revolving around the updated gameplay-style and the increasing linearity of the worlds? as a lover of anything tactical and turn-based i certainly can't see the attraction. here they seemingly went out and reinvented the game.
Thank you for feedback @Zi0 , could you give an example of what you mean by complex shapes? Is it more smaller details on the surface of the meshes? I have tried to exercise working with a bit tricky non linear shapes on visor, but i guess it's different.
Here's a tip from the stuff I see at work in outsourcing: look into physically based shaders and get comfortable working with them and their texture types. Linear workflows will also get more important. I just hope more tools will support all this soon.
IMO you can just skip keeping your original meshes intact and rely on skinwrap to get the job done these days. no need for a linear way of working at all unless blendshapes/morph targets are involved. and even then, skinwrap can save your day. :)
For very simple edits you can use VirtualDub. Has a lot of features but might be a little iffy to work around on. It doesn't seem like a conventional non-linear video editor but it will get the job done and has a very versatile encoding feature set
Oh, yeah. I tried 'bang me with', trying to get something vaguely pornographic, and got apocalyptic instead: "Bang me with his mighty angels, in flaming fire taking vengeance on them that dwell on the earth's surface in the form of a linear Transformation." LOVE. IT. /jzero
If each material is using a different map, click the options button and make sure sRGB is enabled for both albedo maps. If you accidentally loaded the albedo into the normal map or gloss slot it may have been flagged as linear space (sRGB off).