Cool...Knowing that its for VR makes this a little bit different. You should aim for best fps. But I don't think that the reflection captures should be you main concern because they are nicely optimized by default, I'd say if you don't put one for each object, in a bigger environment. In a smaller one, you probably could.…
The thread topic should really be "2 years of work" now that MEC2 has had its first release and we are busy adding the UN to finish the mod up. There isn't a ton of new stuff to show, since for the past half year or so the majority of work done is doing unsexy things like; unit icons, damage states, map objects, UI art,…
@Muzz Hey Murry ^ ^ fudge you're right, I'l lget right on it! @lotet Ahh okay, I'll try to tighten everything up my next pass and take a look at fixing the legs then thanks! I'm also getting mixed thoughts on my update and my previous iteration. There would be a bounce in my recent image on the ground but it takes away…
Another Hi-poly iteration. -Gonna get back to doing the lo-poly. -Do have some minor fixes to implement - Lengthen in the x axis by .100. -correct smoothing issues due to bad edgeflow. -Side Note: I previously stated some pieces will be left out of the bake and brought back in later. Hence why some pieces are not smoothed…
How to "break in" as a designer: http://www.raphkoster.com/2012/09/26/mailbag-i-want-to-become-a-designer/ https://plus.google.com/105363132599081141035/posts/Pvo5d9q2ezC A few game design related links: http://www.lostgarden.com/ http://ludologyu.com/ http://www.gamedevradio.net/ Start making games:…
I agree with you, Shepherd. I've done some iteration trying to get that back. It was a long time since I updated this thread. Here are is a update on the effect http://youtu.be/jDYEPPUZ6uI And also a iteration on the new effect http://www.youtube.com/watch?v=CGTnNjHnhDs&feature=youtu.be I can't say I am happy with this…
@Sukotto I'm not sure what you mean, so I'm assuming what you are saying is the same thing what branch is saying. @branchhttp: I still can see it. Error in the compilation that I found: "Error in FBX Conversion: - "Zero skin weights on one or more vertices" I don't know what that really means. This is the hierarchy. I have…
That's a very broad generalization - borderline trash talk. Too slow for what? Material managers? UV tools? Exporters? Auto-riggers? I have worked on everything of that except the latter (rigging is not my thing) and I've never had any performance problems what so ever. The real benefit is that developing tools with PyMEL…
yeahh i thought it looked higher than 4k when you mesh smooth a 4k model you get a 16k model and that is with lowest setting smooth. in mesh smooth turn iterations to 0 and check render value iterations and turn that number up to 1 or higher, and then it will only smooth when you render, if you see the smoothed model in…
The road so far: ^ Started with this idea of an ~ 60s inspired terminal, based on an old idea of mine. At that time I was not sure about the style direction. ^ Later iterations made the bread box more slicker, and gave it antennas. The mechanism for the screen made it rather bulky, when unfolded. ^ This was the last…