Hey Luther, she is coming along, the hair is looking good and the cloth folds are working really well, just a bit of sharpening in some areas and they will be perfect. Her face is bothering me quite a bit, it's a bit too soft a little blobby. The proportions are a bit off too, I did some paintovers that I hope will help.…
Hey everybody, I'm going to post of my DE scene progress here to hopefully get some feedback. My portfolio (Folio) is very heavily fantasy/medieval themed at the moment so I figured I should have some solid sci-fi work in there for a bit of variety in order to appeal to more freelance clients :poly142: Here is the concept:…
Okay, trying to cut this down to 1000 words or less. Here ya go: The sun slid away over the crystalline hills as she peered around the corner of the stockade. She pulled her cloak close hiding her armor. Her long white hair was carefully tucked under her hood. As much as she tried to blend in there was no getting around…
thats why people like me or Herman created gif animations like these: Autodesk didn't promote the MZP archives themselves so well nor did the community in the past- but hey maybe things will change someday. I am actually more allergic to exe and mse (encrypted) files
Hey garriola, amazing work so far on your new project. The intricate design and layered appearance of the jacket is especially awesome. You should take a look at some ref images of Triss Merigold from the witcher series. The character art for her in Witcher 2 was outstanding. I've included a few ref images if you haven't…
And the main shapes are here! I decided to change the design a bit, based on what felt right to make. All in all, I think that I made a good choice to change her design. The change of the front cape makes her outfit more useable (imagine walking with that?!) and to make up for that I added more details to the fur area…
Hey all, its been about a year but I decided to pick this up again! Baked all the maps down to low poly though she's still mega in terms of tri count. So many damn elipses. I wanted to make her face a little more realistic so I ended up reworking the facial proportions again and made her eyes a little smaller, though still…
I agree with @jacob thomas eyebrows are definitely needed heh. Even just an indication for now. I don't think it's the hairline placement necessarily that's too high though, so much as the size of her cranium relative to the facial features. I did a quick photoshop edit of your latest face and brought the features into…
hey dude, thanks for the feedback...I am starting off with the human part of the model and the mask is coming afterward. The mask itself is a separate object that could have the possibility of getting horribly damaged during a fight. As for the dominatrix thing, I was playing the game last night, and kind of figured I…
Hey all! I am a struggling 3d student, on my second year of studying 3d for game art, and I find myself in need of some technical feedback/advice. About a month ago I started work on what would be my second game character ever, and I have now gotten to the texturing process, and am starting be unsure of what exactly I am…