Best tools for wiping hard drives are hammers and gums. If you have space turn it into the most powerful router/firewall you'll ever own. But I'd donate it. There is someone out there who can use it. Wipe the HDD.
I have some tumbling videos open, mainly for the starting poses and the flip in the air. The landing I have eyed a bit. Thank you for the points though, will keep hammering away to get these poses looking nice.
Decals are nothing new. I remember using them in old Worldcraft/Hammer for Half-Life 1 in the late 90's. It is sad that many of today's game engines don't have that functionality out of the box(Unity).
Looks great! Good work on this! If I can make one critique, I'd say the slide and hammer looks slightly wider than on your concept art. But good work again, I'm saving this concept art!
Getting frustrated with missing the mark on the face so I took it into photoshop and hammered it into the style of likeness I want. Will use this as an overlay for my sculpt to mould it into place and we should be good to go with a few minor tweaks.
Jawz textures are underway! Quick render grabbed out of Substance. Hard to balance simplicity/detail from hammer-head shark reference photos. Don't want to overdo it but still need enough punch. Surfacing is hard ><'.
I'm talking out of my element here, but would a Precomputed Radiance Transfer do the trick? http://graphics.cs.umass.edu/pubs/srt/ Not sure if theres an available Max plugin for this, but I'd imagine Unreal or Hammer would have it.
yea right now the design kinda reads like african stylings with the teeth and animal skull. dual skull crushing hammers would be dope , or a Nordic shield slug across his back could be neat too.
yer that's what i'm working on at the moment hoping to finish off the high poly by end of the weekend, and my contract work finishes on wednesday so i'll have all the time i need after that to hammer it out
Good thread, I think it was hammered into me so much at uni to keep poly count to absolute base line that it ended up compromising a a lot of my work. Best to aim high and pin it back to requirements.