LAST UPDATE: ----------------------------------------------------- I will start with a little description on the design choices and what not. What probably won't be a suprise after checking screenshots as core for the inspiration is Boba Fett, and overall Star Wars starships aesthetics. When thinking what I could do for…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Maybe you could look at games with dynamic and bulky characters like Darksiders. Well generally we don't really see the armor stretching or interpenetrations because the action is fast, but I remember for exemple in Dragon Age, when some characters talked, their head were just going through the armor and it really sucks,…
If your new to modelling I would recommend trying to recreate objects and avoid going down the path of designing something. In my opinion you should aim to improve your core modelling ability before attempting to go into design. Designing something is an art which takes a lot longer to learn than basic modelling…
Started roughing out some of the clothing and armour bits and pieces. There's still plenty to add and polish up, as well as a bunch of detail work. Feedback is welcome and keep up the awesome work everyone! _____________________________________________________ Time for an update! I've now placed the most of the main forms…
After months of painstaking work, our newest coder has gotten our Elemental animations working in our HL2 mod. This and other coding accoplishments has brought us much further along our planned progress than expected. We are now looking to add more of the Battle armor models to the game as well as original charicter…
Hey Pyrzern. I think you have a really good starting point, but I think there are several key issues. I agree that the anatomy needs some work. She has a somewhat more chunky specifically around her hips, butt, and arms rather than the heroic strong look from the concept art. I think one problem area is the roundness of…
Really cool proportions on this; you don't need to be ultra close just to read the details. If I can offer a crit, it seems the early texturing is reading more like a plastic because of the white (lighter) wear, when I'd expect more of a painted metal look. And I hate to mention this so late into a project, and because…
Actually what you guys are saying with regards to the characters look worse than the enviro's brings another damn good point up. I've been noticing that alot more now as well. White Knight Chronicles comes to mind instantly. I expected more from Level 5. I played Rogue Galaxy, Dark cloud, Dark Chronicle and I thought the…
Hello~ it's been a while since I've posted anything due to school but I'm free now and have all the time to regularly update.So this is my character that I'll be modeling for the Cubebrush's Art of War 4 Contest. I hope to get lots of feed back. So a little bit about this fellow is that he's a flaming lizard. He has…