31, been working in the industry for almost 11+ years now. Learned some 3d in high school and then went the self taught route to avoid student loans/stepping foot in a classroom after high school hahah. Also slowly building a youtube channel/brand based around teaching game art and industry info style stuff which I intend…
Hey man, not bad. Crits on website: The layout of the site (size wise) looks ok on my monitor but I'm sure on smaller monitors its ridiculously big, especially the banner. I'm not a big fan of the blog style layout you have, and I always have felt that its far more natural to have "Links" on the left hand side versus the…
I would probably use a trims texture to do this prop with a tiled map. Here's a quick cutup of you map for an example. It's mostly strips of different surface types that tile horizontally. good for something like this with a lot of long thin pieces of geo. You will probably want to make a dummy grid texture for unwrapping…
The modeling looks pretty solid, I like the silhouette of the model and it has some great forms. I think the unwrap could be better... There seems to be a lot of similar pieces that could easily be stacked. The character doesn't really seem to call for too much asymmetry so you could easily stack a few UV shells and scale…
The only thing I can tell you is, that you`ll increase your vertex count significantly as soon as you use many uv islands in your maps. But that's of course from a performance side of view.
Not incredibly necessary unless you're doing intense colour work or know you'll be viewing it from the side a lot. It can actually be beneficial to avoid IPS monitors since they're fairly known for "IPS glow" in the cheaper range. TN panels these days are usually high quality with a fairly big field of view before the…
Use slide tool, use radial or linear option depending on your needs. Workplane angle also seem to affect your slide direction. Try to look at to your model from different angles while sliding. If you want ensuring symmetrical effect on both side, use symmetry modifier. Slide mode doesn't always works in the way user…
In my personal view, CGSociety /CGTalk sank because of; * unhealthy favoritism for Autodesk products. * News you got fresher and more broad (software wise) and more "concentrated" (deeper knowledge) from other sites. * no changes done to the forum layout to favor art creation and showcase. Majority of forum layouts look…
+1 I friggin' hate that shit. And it's not just on official movie and video game stuff either... I've seen this crap used on the official sites of video game companies, too. Like, when I'm looking to check job oppurtunities and more about companies and whatnot. Has anyone ever gone to the official Rockstar site? GOD, that…
Thanks again Luge, i dropped down the right side and started adding in that little area to start framing the ship a bit more. It still feels very busy though right now. Everything is far from finished but i'm feeling happier about the general layout now. The beachy are is going to be turned into a small hill now. Anymore…