The diffuse color is basically a mask for the strength of your thin film. As you head towards white, it decreases. So what is your diffuse color for the glass? Clear glass usually is 255 white. Then you can add Fog Color to increase the glass color where it gets thicker. Effects like this, where we are seeing further…
Stuart will probably answer this better than me but last year I was an environment/props art intern even though my portfolio only consisted in characters. It was during summer and the 2 guys who were making characters took their weeks off so I asked the director during our little smoking break "hey by the way I see there…
Congrats i guess but being a person who despises the aye.eye. trend regardless of do it cause "everyone else will, b.s. ideology", i was curious & have to ask with 10 years of possible "networking", you couldn't find any people to fill the rolls for your game idea? Small Rant: (no need to address.) As much as i wish i was…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
@poopipe another question for ya. If you build a house, a normal sized house, would you add variation to the tiling textures/trims by using RGB masks or would you vertex paint and use decals? The mask approach I can still LOD without it affecting the look, but with vertex paint, LODs will make the vert paint pop in and…
From the thumbnail, the mask you've created doesn't seem to make much sense. It looks like it's mostly black and dark gray values. If you've authored this to work with the SSS shader in Painter, you may need to recreate this map to work well in Toolbag or other 3D apps that have different SSS shaders. Paint and Toolbag do…
Don't neglect your masking tools. Dam Standard, pinch, and trim can all easily distort adjacent masses. With masking you can stick to your clay brush and get a consistent look while carving in and building out.
I think he's asking if you could have an option that would let you create a mask of the normals in the alpha channel. Say you have a ring shaped highres, and you want to render it onto a single quad so you can use alphatesting in your engine, so you'de need a mask of which parts on the map traced something, and which parts…
Greetings I am Alan Carter, Technical Art Director at ARB Studios. We are looking for a 2D artist for an outsource task here at our company. We have prepared a google document with all of the task details. The game is assembled and so the task involves working off of provided templates and within boundary guidelines. If…