There is a trial going on for Global Agenda through Steam, haven't tried it yet so a friend persuaded me in. They seem to enjoy it. http://www.globalagendagame.com/gafriend/
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?
Yeah, the 360 render is not up to offline quality. It looks like a simple 1-bounce global illum render, done as a cubemap. This is fairly easy to make, there should be some related libraries on GitHub or similar to start with.
Wow, I sure hope this is not an april fools joke because I like this look a lot better than the old one! The 'header' of each post even has a little Global Illumination effect going on!!! ;)