They (Cave/MossJP) do small runs and the cost of the games skyrockets at times. Makes it a pain finding them in stores. I would like to see what they do next, only reason why my 360 hasn`t been retired yet. But $120~$140 for a game... geeze..
uh. . . what's so hard about this? make one barrel, offset the pivot, duplicate and rotate at appropriate degrees (60 for 6 barrels, 72 for 5 barrels, 90 for 4 barrels and 120 for 3 barrels) weld all barrels together. . . Am I missing something here?
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The December 2017 data drop includes 120+ new entries and additional corrections, approaching almost 4700 total entries! Looking forward to hitting 5000 in 2018! Best wishes for a wonderful year to #gamedev worldwide. Now for some fireworks and champagne! Happy New Year! <3
yep, but you always get some kind of low pressure when you first apply the brush so the gradient will never be 100% foreground to 100% background. The only way to blend 100% to 100% is to do a fade, which you have to specify the number of dropped brushes. Lets say 200. If you paint a stroke that is 1000, only the first 200…
We are looking for additional artists who can create hand-painted textures for our mobile game. Budget is $80 - $120 USD per texture. Deadline is 2 textures per week. A more complete brief will be provided to the selected artist. All interested candidates must please PM a link to their portfolio.
Here are all the final submissions by alphabetical order, congratulations to all of you who made it to the finish line! You were 440 artists to participate in the contest, with about 120 contestants submitting a final entry. It is by far the largest contest we've ever organized! (I'm only posting the beauty shots for now…
Any PC game that has a frame rate cap really bothers me. Every PC title should allow 120+ fps, have a FOV slider if it's a first person title, support any standard resolution, but we're seeing a lot of games skip out on those features lately.
All of this is addressed by Cinebox. Plus Alembic. On CGTALK there is a guy that claims that his company used Cinebox to previs and FINAL quality render of more than 120 shots for "Maze Runner". Crytek used Cinebox to render commercials for TV straight from Cinebox for their game, Ryse Son of Rome.
You're probably right. I was just looking at this list http://cpu.userbenchmark.com/ And by that, it's a little faster than the 4790k, but checking Cinebench, and it's a lot slower on multi core. http://www.cpu-monkey.com/en/cpu_benchmark-cinebench_r15_multi_core-8 Or you can tack on an extra $120 to upgrade it to a 6700k,…