http://friedbeef.blogspot.com/2006/07/strange-conversations-with-msn-encarta.html I was LOL'ing before I even got halfways down. That bot just messes with him something fierce. I could imagine an MSN employee getting fired if he / she toyed with a customer like that.
this might help http://blog.duber.cz/3ds-max/system-units-setup-in-3ds-max you display unit setup looks like it set to "000" as aposed to "0" if that makes any sense. if it was set to "0" it would be 5 not 555.
I wonder, if in some parallel universe his game was any good and for some inexplicable reason was founded, would he potentially have to put over 20 000 names in game textures? It would be something like "Phonebook: The Game"?
Exporting from max12 to FBX2012 and also tried 2006. I dont know how I even managed to create extra uvs, is there any way to merge all duplicates? The model works and looks fine but the export says otherwise.
You apparently aren't the only one they threatened. http://www.highdefforum.com/archive/t-76550.html http://boardsus.playstation.com/playstation/board/message?board.id=qore&view=by_date_ascending&message.id=7006 http://www.ps3-hacks.com/forums/about7974.html
is there a way to turn down the power on the freaking smooth brush? even when I make it literally .001 strength it's way too strong. anyone know what I mean, or how to fix this? I just want it really subtle.
I made alot of changes and taken the advice from you guys. What do you think now? It's 206 Tri's, 512x256 map, made the highpoly mesh in mudbox. What do you guys think now? Better?
http://www.theregister.com/2006/08/29/new_dino_species/ For those of you interested. I've always wondered why some species evolved the way they did, and how others different. It's amazing to me how HUGE some extinct animals were. Always brings up the Quality-versus-Quantity mentality in my thoughts.
http://www.joystiq.com/2006/10/22/boy-on-boy-kissing-in-bully/ bring it on Jack Thompson!! woooo-wee! As much as I love this, I wonder if the decision to allow this friskiness was motivated more out of open-mindedness or publicity hunger. most likely publicity... but maybe not? we can dream ... can we?
https://cdna.artstation.com/p/assets/images/images/000/559/958/large/morgan-yon-26.jpg?1426773755 thats the image, but i dont know how to make the water surface in unreal :c some of the cable sinks in side soo