You are right in that that pic is taken with out perspective. But I use Wings3D and model in nothing but perspective, then import them to maya and use PS to texture them and Maya to render them, that is why I do not like changeing the mesh after starting with the texturing, also because the UV map is already made and I…
[ QUOTE ] Nice! I love that one Nice bunch really! I think that on some pics the cropping is a bit extreme though. It looks a bit forced somehow (maybe you cropped them in PS afterwards - in that case I'd love to see the originals). Sweet! [/ QUOTE ] Ha! It's my favourite. Unfortunately Gail hates it and fought with me to…
Hey there. I have never texture anything low poly, but I remember there were some tutorials on this page http://www.poopinmymouth.com/tutorial/tutorial.htm where he is using bodypaint and PS to texture a low poly gun and a little after there is one on how to texture low poly characters. This is all I can think of now... I…
Update: I ended up redoing both parts. Big lesson learned for not doing a blockout and getting main proportions correct. Still need to do a few more pieces on the back of the terminal and the wire connecting the keyboard. C&C welcome. PS: Are the keys too big? These old school terminals had beefy keys but... Thanks for…
Hey - I really like this but as was mentioned? achillesian: Since it's a symetric character, you could have easily mirrored your UVs and cut your textures in half(maybe even less since the head is so small) Also, the base mesh, is that also your low poly or? PS: Yeah I was thinking Street Sharks the second it popped up:)
Thanx for you guys. Your tips are good and i try to stay with them in future. I wan't back to that monster, I just like the skin ^^ But your help show me what i done wrong and where i need to put more attention, in next projects ofcourse PS- feel free to touch up my english
Hi there, somebody helped me and i succeed outputting something from the PS by forcing the profile. Still, I can't get it to load up in maya. I'm confused about the syntax I should use to integrate the asm code in the cgfx. the shader i use for testing is very short, so the line 57 is the technique definition already.
I've personally been a big fan of the "Killer Tips for 'piece of software'" series of books, because they're pretty much full of this sort of stuff but without the really obvious ones. The 3ds Max one had a bunch of cool scripts and stuff. There wasn't a thing in the PS book I didn't know, but the Max one had some nice…
i was going to post my hair brushes for you, but then i found i have no idea where PS saves them... i made a custom brush head out of a few randomly placed pixels, then on the brush styles, set the opacity to fade away. there used to be an adobe tutorial on this that was really good, but i can't find it at all now.
the proportions wont matter in zbrush, BUT everything youv marked "bad" is indeed bad for sculpting in zbrush because it will cause pinching and uneven surface, its better to have a triangle than a loop like that. PS, try to have an even spread of loops and subdivisions, ideal would to have each face equally sized, that…