Luckily Big Ant's Bradman 2014 looks suitably impressive, so I think it'll be forgotten pretty quickly and won't have too much of a real impact on the development scene here beyond 505 and Trickstar. Wonder if Trickstar will change their name again. They must be on to their 5th at this point, right?
@kanga I've seen some people still do the last month Challenge, so i guess it's your personal work so there is no real deadline, but the next challenge start the 1st of month. @MrCreator Good job on finishing the challenge. :thumbup: For what i can notice it feels like you have some polygoons used on some places that are…
Soooooo 200,000 points could be approximately 100,000 tris and 5000 tris could be approximately 10,000 points? Please let me know if I'm wrong; I think i understand you correctly....maybe. LOL
All 3 of these options are batshit crazy. Dropping $5000 on a laptop is an absurdly bad way to spend your money. Let's start with why you think you need a $5000 laptop. What are you using this for? Why do you think you need a laptop workstation rather than a desktop? Keep in mind a very powerful desktop workstation should…
I think part of the issue is the over-hyping of technology when it is a few years off. I remember five years ago seeing stuff that was going to be 'next-gen' that had WAY higher polygon counts and texture sizes than we actually have at this point. The idea that characters would have 50k polygons and 4k textures as a…
I have been pondering for a while to make an old Vespa to place within my scene; to possible resting against the wall in the foreground. Here's what I have been on with today. Hope to put some time in to create a nice model so it may be able to stand as a portfolio piece too :)…
I think you guys might be right, somewhere around 300-500 but that's if you broaden the definition to anyone who makes characters for any kind of game, if you look in the mobile market you have artists who make characters but wear a lot of other hats too. If you limit it to just full time character artists its probably a…
Using a command line switch is better. Help file http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab041063133-5029f504112a1ce7dbd-7fee.htm,topicNumber=d0e466638