Yeah, you can ignore NikhilR. He's just trying to hijack the thread to talk about his culture war shit again that's totally not right wing culture war shit while all being linked from right wing shitsites that go on about "DEI" and "woke" and Sweet Baby Inc. It's just not relevant to the point of the topic.
The University of Hertfordshire students 75% within six months baby! don't trust my word you heretic! then check the stats. http://unistats.direct.gov.uk/Subjects/Overview/10007147-CCANM-3D_GAMES_ART ahh now you believe me! :) Here is our student website - http://uhanimation.co.uk Here is our student showreel -…
_Shimmer you may want to add interesting patterns to your armor to bring them to life. I usually look at comic books, Lord of the Rings weapon guide that came out, anime, cartoons. Look at how the armor of the Transformers or Gundmun Wing is simple yet interesting. Also looking at real armor helps make your designs be…
@samA That is looking really nice and detailed already, good work. Regarding the join of the thruster to the main body, it seems to me what you have there looks like it will be a weld, which feels too flimsy to me without a supporting brace of some kind to take the upward forces on the shaft that the thruster would…
for a start the way you're folding your wing up is incorrect for a real bird. Birds fold their wing back to front not up and down (if that makes sense) here's a handy pic of a bird wing: see how the humerus bone near the body goes backwards? That should touch to the radius bone when the wing is folded. Also the position of…
It wouldn't be trivial when so many don't actually grasp it (which is often enough the case). And I still don't see how anything in the first post negates the concept of community or sharing ideas. Success can be a deceiving thing. One could model a car and think they were successful in creating it, unaware that having…
Uhh I disagree mop being that the model is very curvy I really don't see any wasted polys myself ?? Maybe you could point out where cause im not seeing what your talking about ?? Where are there more polys then what is needed to defining the silouette ?? I agree better UV planning could have resulted in better use of…
If you're just going to be condescending and rude, I'm not going to bother replying to you anymore after this. You're the only one here trying to imply that I think loops and rings are unimportant, even if you are just mocking me. When did I ever call anyone a dumb bastard or say their methods are wrong? Considering I…
The idea sounds cool, I like it a lot :poly142: Right now it looks a little "blobby". I'd say it needs more definition concerning what is flesh, where the muscles are, what are bones and what aren't. The horns coming out of his head looks likes they were melt :poly136: Also, the wings should need more love. Actually it's…
I'm working on a character for the Hexen TC for Doom3 engine. This character has a complicated bone rig set up to control some bat-like wings. Manually posing the bones for each needed sequence would be a nightmare. I found some plug-ins for older versions of MAX called "anipose" and "CopyKey". But they don't seem to be…