We are looking for a talented 3d world artist well versed in sculpting organic environment textures and props to work on a new AAA PC title. Application link: [ame="http://www.amazon.jobs/jobs/335093/world-artist"]Amazon Jobs | World Artist[/ame] for more information email: brianpat@amazon.com [FONT="] [/FONT]…
Starboard Games LLC is hiring! We are a highly professional and friendly Indie game studio looking for talented and dedicated people to join us on our exciting projects. You may find out more about us at: http://starboardgamesllc.com/ and http://www.int-game.net/ If you are looking for a fun-loving team with mature,…
This week was a fun one for me as I had a bit more time to delve into the game than usual. The two things I chose to focus on were artistic process and management design (more on the design on the blog). I've always been a bit fan of workflow improvement and optimization and was really inspired by Michael Pavlovich's GDC…
Welcome to Zenith We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. We're working with a small team of talented artists to bring it to life, and now we're…
Hey guys, just wanted to drop in and do a quick recap of what I'm hearing here. I want to get together an actionable list of things that we could do to help serve our community in a way that's beneficial to all of us. After reading through the responses so far here's what my take-aways are: - Return of Monthly Challenges-…
When Max crashes and it says; "attempting to save a copy of the scene, this file maybe corrupt". Then send off a hate mail "bug-report" to Autodesk. Then you open the file it attempted to save and everything looks ok so you press on. Guess what its royally messed up on the back end. You're better off going to a previous…
It's possible, I think! I hope! I'm currently working fulltime at a warehouse job (hoping to jump to an IT position soon for more financial breathing room), when I'm not at work, I'm probably working on 3D Animation. My shifts are ten hours a day, four days a week. I've had to make a lot of sacrifices such as not hanging…
Hey there, cool stuff you're doing! -The first walk cycle blockout: from the front view, it looks fine except that I find the sword twitches side to side a bit strangely. From the side, the biggest problem is the bip01 isn't moving uniformly. You have it jutting back at a certain spot in your cycle, whereas you want the…
I co-created and primarily designed Blackwake, so here are my thoughts. Most designers I've seen still don't understand the overall scale/scope efficiently. Their design for the game is either super simple or overly complex, they never hit that balanced point. In their projects they produce, I would carry across some major…
I would post some pictures of my attempts, but... I've deleted them >_> I do have a forum post with one piece I've done though, still looking for critiques. @"Mark Dygert" I'm not really looking for someone to pat me on the back, more so someone to teach me the good habits and encourage me to finish what I start, right now…