Hi everyone. I’ve been developing video games for several years and I have solid experience with C++, C#, and Java. I regularly work with Unity and Godot, and I’ve also gone as far as building my own custom game engines. While I feel completely at home on the programming side, I’m aware that my artistic skills are not at…
I know how to import a references into zbrush. I just decided not to do it. My reasoning is that if I import a references and get used to using it to get proportions correct, it will hurt me in the long run. Sort of like you are tracing over a picture. Thanks for the draw over that really helped. I can see where I can…
Looking really good. It might be a perspective issue but his head looks quite thin in comparison, and the skull shape looks a bit off, and the brow I think needs some work. He needs some more forms coming from his actually skull shape underneath, best way to describe it is by looking at some of the last of us stuff and how…
Late Update woops! I've been in retopology hell since my last post: didn't have as much time as I used to, not to mention Maya deciding to delete whole objects and unable to undo ( so I lost some progress with that every now and then). Finally got through it and now I'm on to UV mapping! Gosh I'm so excited to start…
Hey Phil :) looks like a good start. I think you are working at too higher subdivisions at the moment. Cloth is a lot easier to refine when you are squeezing every last drop from your subdivisions. Same can be said about the head. Just means you are concentrating on your major forms and by lacking the res to make any…
Hi guys thanks for the reply! I wanted to give more context and post the update: the game is simply diving for fish to collect, then sell them to purchase upgrades to reach the bottom. So far I have 3 zones created with (hopefully) their own unique feel. My limitations are through using Unity's URP where certain post…
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