I have a problem when I'm using directx shaders like 3Point and Xoliul's shader, that everytime I introduce them into a scene for the first time in my 3ds max session, the program stalls for a long while before either adding the shader or loading the scene the shader is in. If I have already used the shader in the current…
check this thread https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest TLDR: you need more geometry and religiously sticking to quads can cause you problems
Thanks, doc and per. Yeah, the textures are I think in place for now. I pinched the eyeball detail closer to the center, so there's more veins coming closer to the iris. But from here on it is up to making good render and messing with shaders, and hopefully do a render with high quality raytraced soft shadows, which I'll…
I love those shapes! And your latest progress is looking sweet, too. Since I now nearly nothing about doing characters would you mind sharing how your modelling process has been? That topology flow (or at least everything you can see due to the hard shading) in post #6 looks pretty smooth, how did you model those shapes?…
We are seeking a 3D artist to create a single-character model for this project. The character is relatively simple, and detailed design sheets will be provided to guide your work. The project deliverables include a textured 3D model. This project does not require animation. The model will function as a high-poly reference…
We are looking for an experienced technical/shader artist to setup some very high end shader work for our project. The project is in Unreal Engine 4 so experience in Unreal Engine 3/4 is a must. This position is a fully paid position for either part time or full time work. Requirements: - Capable of setting up extremely…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Hi Guys, I know nobody has posted in this thread for a while but some people PMed me asking for a making of. Below a thorough description of the creation process on this character. Hope it is usefull to some. Overview I want to start this Making of, by giving a shout-out to Josh Herman, whose Hard Surface Character…