So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
Good evening polycounters! Box5 Software is in need of a contract Modeler / Animator to help us finish up with our first piece of software, a visual design based application for web distribution. The successful applicant will be very detail oriented and able to meet realistic deadlines. Terms and Payment are negotiable…
As an example, I create models for public use, as part of my work for my employer. These are meant to help developers develop new material standards for WebGL and glTF. * https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/GlamVelvetSofa#glamvelvetsofa *…
"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
Hi guys! I Present to you a collection of 2 skins on "Sci-fi 70-80" PC-CSGO | PP-Bizon Space Module (A) PC-CSGO | PP-Bizon Space Module (B) Models differ only in colors https://sketchfab.com/models/88cb1e8122b94f68997f114ecbf28fb3 on sketchfab.com http://steamcommunity.com/sharedfiles/filedetails/?id=682300986…
Job Location:Ahmedabad, Gujarat, IndiaJob Description:Details: 3D Modeler and Texturing Artists will produce photorealistic models from scratch from reference images and see them through the modeling pipeline from start to finish. This is permanent job opening, this position requiring periodic overtime. Please e-mail…
I've been having difficulty to identify edited ripped models due to what I think is my own modeling inexperience. What questions do you ask if the tri's typically associated with a ripped model are somewhat removed, the face count is reduced and the UV is remade? To me, even after all of that and the submitter stating that…
Hello I'm trying to add some of my assets to unreal's asset store, but I'm struggling quite a bit since I've only worked with Unity. I have this unrigged torture chair asset that doesn't contain animations. It is divided by the main body, and then all the components that I want to be possible to animate in unreal. So in…
We are a small independent developer located in Anaheim, Ca. We started up as a licensed LLC 2 years ago and have been working on our game Vengeance, a fighting game set in the near future. We are planning deployment of Vengeance to PC, Mac, Linux and Playstation Network. (We are a licensed Playstation 3 & PSN developer)…