Use the character you have modeled as a reference. Decide what you like about the design, research your subject and make a kickass character using this model and what you have learned from it as a guide. Models made from tutorials don't really make a splash in portfolio land.
Hello! Thank you for the reply, I have tried this unfortunately it still does not do it for me, however I made a workaround, by importing marvelous designer model onto my Zbrush and then scaling my model in zbrush. This work around worked for me but in the future I hope to find out what causes this. Thank y ou for the…
Hi Polycount! I would love to get some suggestions and ideas on my current modeling task: I'm using Maya and want to model a wall ornament like this one: http://www.ancientsculpturegallery.com/images/042framed.jpg how would you approach this model? Sculpting? Help is very appreciated!
When you are modelling a high poly detailed model directly in a 3D package, or even in Zbrush. What are some examples of when you should and should not model that detail vs painting in a normal detail using something like nDo?
Hello, The High Resolution Pack team are looking for some experienced modelers to model some aliens for us! List of aliens: http://www.duke4.net/page.php?28 Any help would be much appreciated! If required further concepts, angles and such can be provided. Anyone who models will be credited.
I have purchased a model pack that contains a model, it's rig and some animations. It's a complete .max file. However, i also want to apply the same rig, and the same animations, to another model. Is that possible? Can someone point me to some video tutorials on the subject? Thanks!