I would like to suggest an MMR column so that we can already have an established social hierarchy before meeting one another. EDIT: Never mind Ike has already taken the initiative and it seems my 4300 MMR when converted to USD is only worth 1700. I am shame. So it seems all I am worth in a social context so to carry your…
Sorry for not posting in a while. Here is an update of my completed model. And some topology orthos: I still need to texture, and I will redo my Uvs (most likely), so i'm fairly far behind. But look on the bright side! I did this rig with IK to FK blend on the arms in 1 day! (and it works!) Just going to add some more set…
I just went through this one not that long ago. I didn't have this same problem but I did hit a few snags along the way. This might be something like you missed your Orient Constraint for one of the JNT to DEF joints in the spine. Or maybe misplaced one of the joints for the spine IK, like maybe you snapped it to the wrong…
Yes. Ike have shown me your quotes. I belive you are right. Weapons too dark, and shape is the most important. The thing is, I ahve been asked to color Bloodseeker's weapons. Just that. My work should get better with tie as I will really dig into this. Now now. Don't be haste. Some of Spectre Antimage weapon concepts are…
One thing that Maya LT has over Modo Indie is an auto rigging solution (Human IK) and also just a robust animation system. For anybody looking to do character animation for their game, or invest in software for future games, they're just so much more likely to go with Maya LT because of this. From personal experiences with…
tigerheart This is Marmoset Toolbag 2 :) . I don't know much about rig so I cannot give you a lot of information. My friend PL made it, there is Ik-FK switch and... yah! That's pretty much all I can say about it hahaha. If you have more specific question I can probably ask him. spiderDude Thank you! I gotta finish that…
just paste a youtube link on here or whatever service you might use :\ if we're talkinga bout animations that is.. rigs? either, again, a youtube link where you show of whatever your epicness rig can do, lots of examples on youtube as well.. I'd love if you could stay away from the norm, of having the first 2 minutes of a…
I would say its probably worth having a running knowledge of rigging. Its a huge area of study but at least how to setup skeletons, maybe a simple IK/FK switch. the funtamentals. I went thought this whole video and followed along with each step on my own project to get a good feel for what actually goes into…
Ears are definitely too high. The bottom earlobe should be roughly in line with the bottom of the nose, and the top of the ear should line up with the eyebrow. This will vary slightly in individuals of course. Flat hands and arms aren't good for rigging. They are easier to lay out bones for, sure, but it will be more…
Harrad Hey Matt, cheers man! I'm in the midst of building a simple rig for him along with trying to learn IK in maya to help it along a little. I need to do some tweaking on the horns but they were pretty stuck on, spent the best part of sunday night sorting out some head topology so now it's a unified mesh, But I'm gonna…