Unity3D Developer Lead Job Description We are an early-stage startup based in Silicon Valley, seeking an experienced Unity3D developer to work on a 3D first-person MMO driving simulator. Your primary responsibilities will be to implement game functionality translating design ideas, concepts, and requirements into a…
Wrapped up the expression sculpts. If I were doing a likeness, I would try to spend more time here but I'm happy to just keep working through the pipeline for now. I booted up the Metahuman for Maya Expression Editor and loaded in my metahuman DNA file where I keyed the 5 expressions I'd be updating to match my sculpts.…
Hi, Paul The Bonus Games Tools are available from the AREA website at Autodesk.Com, must be registered on the site to download them : - http://area.autodesk.com/index.php/downloads_plugins/plugin_detail/bonus_tools_for_maya_2008_win32/ Heavily recommend them, there's a a bunch of very useful tools within the package. To…
(sorry to re-bump an old post, but I thought it would be the best place to ask this question and help others in the future who stumble upon this thread) I'm a recent max user and long-time Maya user like all of you. I've checked the: Customize -> Prefences -> Interaction Mode Tab recently, which can be found in 3DS Max…
1d textures can be used to store more complex calculations. Although this is less true today with powerful hardware. But think about any mathematical function that takes a single scalar value as input. Of course the result (unless float textures used) wouldnt be as precise, but especially in older card generations it was…
So, apparently there's a function in Maya UV editor that's called "pixel snap", that allows to snap pixels to either corners or center of pixel of a texture, applied to material. However, what I can't figure out is whether it is possible to make Maya automatically snap all the UVs to pixels? All I see is snapping each UV…
Doing a bunch of calculations on UV faces and script is pretty slow. Technically the calculations are very fast, it's changing selection and moving things inside a loop that is slow. I don't know the full application of your script, but this snippet I sped up with no loss of functionality. Before unwrap selected time:7909…
So I've been distracted from what's important (art) during the holiday season and am back with a fury to learn more, and improve. Whenever I start up again I hit a wall. I'm currently having a problem with Zbrush that I can't seen to find the answer to. I'm making a simple Axe in 3DS max and am doing the highpoly in Zbrush…
Hmmm nothing I know.... Basically the FBXExport function is a entire mel function. We can't use it like : file -f -typ "FBXExport" -es "c:/aaa.fbx" Maya doesn't understand it. only "FBX" works. Here are all the Mel function for the FBX exporter : * FBXExport -f [filename] * FBXExportAnimationOnly -v [true|false] *…
Been fired up to start more on Evil Morty, but wanted to get this "difficult" "pedestal" type vehicle out of the way as much as i can. the channels i watch haven't updated the main source i used to create this design [Grind Hard Plumbing co, trike build] so i had to reference a lot of stuff and try to figure out how these…