Aircraft and environment update Sorry haven't been posting for a while, not as much progress as I would like for the aircraft but here is the latest refined shape. Made the tail connection thicker, rear tail fin adjustable, engines are now integrated to the wings. The disadvantages of this are - Less storage in the wings…
What I think GCMP was saying about the rust is that it's too uniform and on every panel/edge. You certainly added some contrast to the texture but you should probably take some of that rust off and only leave it only where it makes sense. Just look up pictures of rusty cars and see how they don't rust everywhere, "honda…
Thanks for the answers guys. While they're all probably used in some fashion in the tech demo, the part I'm the most interested in figuring out how they did was to have dymanic damage location on the character. As in, wounds appear where the player shoots. The material effect for the regeneration is similar to what…
Set up a torrent tracker, get fined, go to jail. Join a bank, destroy the economy, profit. Let's draw out the distinction. The Pirate Bay guys were criminally prosecuted for....violating (largely obsolete) copyright. Almost no one in finance has been held even civilly liable for vastly more economically damaging actions.…
woogity- thanks man, I have one more pass where I will break up the symmetry with some battle damages and such, I'll take your advice and I will reuse the same size chains from the shield on the arms as the chains on the arm are too small right now in comparison. i know what you mean, i usually try not to rush as i always…
I'm going to agree with LMP, your sculpt has lost a lot of the silhouette and shape that made the concept so cool. The hands and feet need some more attention as well, they're looking a little blobby. As for the scratches, just adding more of them isn't the right way to go about it. I suggest you think about what KIND of…
Nice improvement. While little white scratch are really fun to paint, it must have a certain purpose on it. If you look at some photo reference, the damages are more rusty and bumpy. Add more rust at some strategic places, where it can "historically" being damaged.…
I like it that you learned about damage, but you overdid it. If this was a real gun it would propably malfunction. People take good care of guns and clean them often from gunpowder becaus you, always want it to work, and if it doesnt, you would have a real problem.Always ask yourself: is this how it looks in real life?…
Assuming you have a base wall that you then want to be able to show dirt and damage in some areas, you'll just built both shader chains in the UDK shader editor, then select which one is displayed by some form of mask. The masking behavior is most easily carried out with a lerp node. You'll need one per material channel…
Only a back view today as this is all I worked on. Spent most of my time today researching armadillo anatomy and how shelled creatures can have their shells damaged. What I finally decided to go with is that Moto follows armadillo anatomy in that the scales are lying on top of bone. However, for Moto, the bone is quite…