Turn it the other way around though Greevar, with copyright and the rights for a creator to decide over the distribution of his games we've had a flourishing games industry that has encouraged and pushed for creativity for over 30 years now, creativity flourished under these scenarios. Copyright doesn't mean the banishment…
20-30k a year is way below industry standard if we're talking USD. http://gamedeveloper.texterity.com/gamedeveloper/fall2011cg#pg27 44k is the average for <3 years for an artist.
I just search out studios and apply, it's a bit out of date but GameDevMap has pretty much been the only tool I used for my last 2 jobs. Another good list of studios is the Polycount Job Census
The "tangent" is vertex data. The "tangent space" is the basis formed by the normal, tangent, and bitangent vectors in which the normal map can pretend to always be pointing towards +Z. MikkTSpace is an algorithm that calculates a pretty good, standardized tangent space basis in a particular way, completely independent of…
/r/gamedevclassifieds might be a good place to start. Polycount also has a few "work opportunity" boards at the bottom of the forum page. Unpaid Work for example Personally, I advocate focusing on your own growth and polishing a portfolio over getting involved with an indie team, who's game may never see the light of day…
Wow finally we have realtime content to present, lately it went BAM BAM BAM with publications of games we worked on. On some we are still waiting for permission to produce our own portfolio pieces. But here are some of the things we can already show: In 2011 we worked for Infernum a local gamedeveloper and publisher, on…
meh, just go wherever.. are you planning to stay at one studio for the rest of your life? I thought we cool sexy gamedevelopers used to go from company to company.. :) if you're from NYC, avalanche opened up a studio there working on something you might be interested in :) gogogo http://www.avalanchestudios.se/
oh! I thought Indi Game Studios/Game Studios start at one's room or the basement. The initial capital I decided for the start up game studio was 10k so I am not sure if office would be required since there are only four members in it. :D Yes it is an idea of game studio at the very starting stage, and you have the first…
I read that in April's issue of GameDeveloper. There was an article in there about how the industry has changed, I'll summarize. In the 90's 3D art was an insanely closed and technical field, very few people knew what they were doing. It required specific software that ran on specific workstations that both cost about as…