Wot! you call tad over a week, slow? :p and luv'n it's weathering btw cos IMHO comparable to this F-15C - National Guard SQN canopy frame formally commanded by...
Also if it can save out images as slow as it wants there wouldn't be studdering (or as taxing on the hardware, it would just take some time for each frame to save out before moving onto the next one). As if it were taking time for each frame to save out and THEN move onto the next frame instead of trying to do them all at…
Hey guys... i have had an idea for a simple scene i wanted to do but i have come to a Halt at processing and knowing what i need to start this scene... i need to put in a glass door but it has a Metal frame Under and up top of the glass frame... what i would like to know is do i have to make UV coordinates of the glass…
Agreed. This is in the scope of video game animations yes? I don't even know how someone could think to use those phrases. They don't mean the same thing at all. Technically an inbetween are the frames 'inbetween' key frames. Game cycles don't necessarily even have key frames if we are using the same definition of key…
I thought this by thread title i am crying and i blame poop for it. If you have the time simulating some folds and seeing how they do things or even watching videos perhaps of fashion shows might help this along. Didn't say stylized or realistic so idk how to really address this other than the above. Other than that , they…
Cool idea for a portfolio piece, and you’re smart to worry about shots this early – the island itself can be great, but if the cameras are weak, all that work gets lost. A few concrete things you can try: * Pick one main story angle. For example: “approaching the hostile shore”. Place the camera low on the waterline,…
welcome! nice anims! I think the pickup could be clearer, I'd delay going into hip position a few frames until the slide is closed or almost close. instead of starting as soon as the hand releases the slide. on the hip and sight fires the sight return to target feels slow, you gave it around 17 frames @ 60fps, if you look…
$17 [ame="https://www.amazon.com/24x36-24-Black-Picture-Frame/dp/B003IC9GXO/ref=sr_1_3?s=home-garden&ie=UTF8&qid=1368555497&sr=1-3&keywords=36x48+picture+frame"]Amazon.com: 24x36 / 24 x 36 Black Picture Frame - NEW .. 1.25'' wide: Home & Kitchen[/ame] In the United States you probably could get a frame from Walmart, Hobby…
This seems to work: ///////////////////////////// Orthogonal camera toggle /////////////////////////////
// Script by Giacomo Colivicchi (AKA R3D)
//
// The script enables orthographic mode for the default persp camera
// and in order to avoid camera roll (which will happen if you pass your point
// of focus' zenith)…
I had a skinned character in the scene - and some additional animated rigid hierarchies with some wired ctrl etc..... But it was a pretty simple scene in general, so mabye having multiple skin modifiers in the scene might still be slower Just a hint: When using the stats display turning off all geometry related stats…