Digging the design of the character. It might help the walk cycle to give an element of isolation (the head or gun is a good place) to play up the robotic element. I did something similar on a project a while back: https://vimeo.com/117089908 Best of luck!
Is element like... you have a mesh that is made up of two disconnected shells, then element select click on one would select that complete shell but not the other? In Maya you generally make this by using "grow selection" until the whole shell is selected.
saw this yesterday, awesome stuff.. looks similar to one of the characters for that personal game idea stuff he did a while back. one thing though, what teams it for? the robots aren't supposed to have human elements and the humans arent supposed to have robot elements..
Project recap: most of the main exterior & interior elements are in place and in the right proportions just some small elements are missing after that im going to model the engine - which is going to be the most difficult part ( Engine , gearbox, exhaust pipes, carburetor etc.)
do you have a massive library of greebles and elements that you reuse in all your sci fi designs? Because if I look at the ship I can see that many if the elements repeat multiple times. Love this ship, it looks absolutely amazing :)
Oh yeah you need a script to separate the elements of the mesh, your subtools i guess.There is one in turbotools script called element to object.After that snap em to the exploded mesh ? Maybe you can use align to quick place em dunno. http://www.matthewlichy.com/Scripts.html
Those are all good tips. But, Rescale Elements will not solve the stretching in this case, it will only scale whole elements so their pixels are the same size. Which is a good thing anyhow! This is mostly a case of just trying to UV large chunks, without using enough seams to solve the distortions.
You can use the rescale elements tool from the UV editor window (its in the arrange elements section) instead. It does pretty much the same thing and works in pretty much the same way. Just make sure that all seams that need to be welded are before applying it.
Hi there, I've got most of the core elements done here and I'm about to move into the smaller elements and props that should paint a clearer picture of the story I want to tell in the environment. So while I mess about with props and stuff what do you guys think of the larger strokes ? colour? lighting? etc
Hi all Been trying to bake this door for about an hour now and still cannot get it to bake properly. As you can see I have separated the elements and even elements which don't have anything to bake onto them have problems????? Any ideas??? (Ray Mist is on to help show problems)