I know this posting is about two months old but have you tried 3D Coat for Texture Painting. It has been working with our studio so far. Just figure out the workflow that fits you. We use Lightwave/Modo ->UV Layout ->3D Coat and then back to Lightwave/Modo ->then onward to game engine. Also try looking at Houdini $99 for…
Really glad you guys like it! :) For future content - I can't say anything other than what's been said. We've got stuff coming, it's gonna be awesome (atleast I hope people will think it's awesome). Exterminatus is what I've been working on. It's our coop survival mode.…
They may be able to get close BUT they would be crippled using UDK. You need source code access instead of only a scripting language so you can do advanced things :) . Last i checked this cost 500k for unreal :) This is why a lot of developers extend on Ogre/os engines instead of using udk/unity where you are going to feel…
Screw skin shaders when "it's 150% adrenaline testosterone violence directly into the balls at all times with no pacing variation." I think Arsh has their thinking down. Screw skin when we have nothing but dynamic lights and 60 fps. Though 60 fps versus 30 fps with some specular variation would be a bit nice. I am like 99%…
Other thing! I converted the my version from maxscript to python and I was insanely surprised, when I realized that the same code (or almost 99% the same) is about 4x -8x times faster under maya python then in maxscript. Then I made a simple test. Simple addition inside maya python is about 10x faster then in maxscript,…
I bought the Basic version last night. I'm pretty sure I don't need all the Pro features. I don't even need a animation program 99% of the time, but at $10, why not? I'd say if you want it just buy it, it's not going to get any cheaper. Also if you wait till the 90% mark you might just miss out, not to mention you'll have…
UV space reuse is a no-no with the UE3 tangent basis especially. You need an order-independent tangent space like Mikk for that to work right, otherwise you'll get like a 99% chance of some shading error or another. If you must re-use UVs (which I would recommend in the case of an order-independent tangent basis, and which…
Dat hardcore LOD'ing of viewdistance in the upper left of the picture, yep it's a Bethesda open world game alright. Animations look a bit better this time, considering it doesn't seem to be coming out for ps3 or 360 they might be pushing more stuff into it. But who cares, 99% of hte reason I play any Beth game is to…
I got an insignia 2gb player and it works wonderously. Its 99$, has a decent sized screen and comes with offers for all sorts of free music. Available at Best Buy. Also it has a slot for a micro sd card so you can double the memory if you want. (ipod nano 1gb is 79 2 gb is about double that. Plus the Insigina plays video…
The same as in 99% of the games out there. The skeletons are mixable, hence why the mimic characters can use others animations. They are canned animations, but have small IK solvers for throws. Each character has basic grab points where other characters animations/skeletons connect to durring those lil IK solver anims.…