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Re: Sketchbook: Rectangl
Reply by
Rectangl
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Apr 2012
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Digital Sketchbooks
Model progress. 534 triangles ATM, the bobble head might be too big for some larger movements. Pose testing next.
Re: World machine, advanced coloring macro
Reply by
Kazperstan
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Jan 2013
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3D Art Showcase & Critiques
nice one! and if anyone wants just a general WM tutorial this is handy http://www.mrbluesummers.com/523/3d-tutorials/colors-and-selections
Re: mexican federale
Reply by
awesome welles
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Dec 2011
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3D Art Showcase & Critiques
quick update on the bobby got all of him on 2 maps now a 1k for the body and a 512 for the head and hat
Re: Orbis / PS4
Reply by
GarageBay9
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Feb 2013
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General Discussion
Eh, next next gen has a dedicated 512-bit soul rendering pipeline. It'll keep framerate.
3 results
Re: Middle-earth: Shadow of War Materials Dump
Reply by
josh_lynch
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Oct 2017
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3D Art Showcase & Critiques
@RobeOmega - The texture sizes had a few dependencies they ranged from 512 to 2k in size. Most were 1024.
Re: Blender Mega Thread
Reply by
littleclaude
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Oct 2021
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Technical Talk
Hi, how do I perform "Pixel Edge Padding" in Blender? * 256 = 2px * 512 = 4px * 1024 = 8px * 2048 = 16px
7 results
Sword turntable
Topic by
moiman100
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Apr 2012
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3D Art Showcase & Critiques
Here is sword I made in Blender. http://www.youtube.com/watch?v=vu99XtQsRek&feature=youtu.be Is it right way to render handpainted low poly things shadeless? Tris: 132 Textures: 512x512 diffuse
Re: Correcting Color Cast/Luminance?
Reply by
ZacD
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Oct 2012
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Technical Talk
Use the high pass filter, set it about 24 for a 512 texture, and use a separate layer with a solid color to fix the hue/color.
Re: Urban Champion Remake (sort of)
Reply by
TripleAs
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Nov 2013
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3D Art Showcase & Critiques
Well, hi there, too bad that there aren't any replies to this :( Still, here's a new render! polycount for the whole scene is about 53K tris
Re: Texel per Meter
Reply by
JedTheKrampus
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Jan 2015
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Technical Talk
r_TexelsPerMeter 512 You want to make areas that are red have less texel density, and areas that are blue have more texel density.
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