MoP was a Max user for many many years, still is and has recently branched out into Maya. He knows what hes talking about and isn't blinded by app infatuation. A lot of us are dual users, myself included. I started off with Maya switched to Max, prefer max and stay current in Maya. Most people will tell you learn both at…
I disagree with it being "necessary" to learn 3dsMax. Few companies will require you to know max before they hire you. Some will allow you to use whatever program you want, some will give you time to learn whatever program they use, some do not even use max. Max is generally more used in games than many other options, but…
Mmm, where to begin. First off I guess would be saying that the finished product looks pretty good considering. Not bad first crack at low poly at all but now for the crits. 1. Your model looks like pieced together primatives and hardly does that poly count justice, there are a huge number of wasted polys in your model. I…
Here's some critiques on th different stuff shown on your site (Expect bluntness): Bed: No reason to show the AO bake as a texture sheet. the cloths geometry is by and large not giving off any appearance of ruffes/creases in the final image. the 'rust' is just a blob of brown atm, try to detail and sharpen it up some. the…
I have an alternative that both solves the skewing issue and works on all sides. It relies on having 2 lowpoly with matching uv and making use of an object/worldspace normalmap. For the sake of comparison we're going to look at bakes from 4 lowpoly and a highpoly with repeating details. A: Default B: Copy of your weighted…
Hello everyone, been awhile. Before I left for the holidays I posted this image to the critiques thread, and as a WIP to my Artstation page. I got some feedback from some fellow Polycounters, and from friends. (Thanks!) I am currently in the process of going into a more detailed and modern workflow rather than straight-up…
Good work so far. HP is looking pretty bakable. Just some thoughts bouncing around when I look at the model. I'm all for the use of floats, And they are often much faster and more practical in a work environment. That said. Two things 1. I personally like to challenge myself and model geometry as it appears in real life.…
Hi Sirdelita, I'm afraid I don't have any iterations left one those ones. But I'll try and explain this with some new REALLY quick pics from max. First of all, I actually used the same technique as with my other rocks (as in the rock tutorial) starting with a plane (or a very basic "blob") that I apply and uv correctly…
[ QUOTE ] This is exactly the reason why I don't think you can use the Bible as anything other than a safety blanket - you can't just "pick and choose" which parts absolutely must be true, and which parts are a bit nasty-and-weird-so-let's-skip-over-that... it entirely defeats the object of using it as a source of truth.…
I would say the top most human is the worst offender here, he has no curve to his spine, the face is awkward, the artist took the easy way out and left him bald, and theres no way you are animating this because of the way the edge loops are laid out, and to top it all off the sleeves to his shirt look like a bloated…