tried out the new auto-rigify script in blender in conjunction with the meta rig that ships with blender now. all i can say is wow thats a whole part of my life that was saved as a result of these new magic features of blender ! *ps* pay no attention to the screwy normals in the picture its a bug blah blah
A lot of my favourites have been mentioned (ps: m83 is shite live, i'm sorry to say), but here's a band who not enough people have heard: www.65daysofstatic.com People tend to describe them as being Mogwai mixed with Aphex twin.. which goes some ways to covering to load, i suppose.
Mop & Tully had the best entry of this board in my opinion and it'll be interesting to see if they allow for teams next year, if so I'll be looking to partner up! See ya all on the battlefield next time around guys, DW2 was awesome. Marcus Dublin Artist - Kaos Studios PS: CG Chat was robbed!
[ QUOTE ] Ps. your gif is way to fast Daz. Needs to be slowed down, to show the passionate loving they're giving to that couch, the mirror, the floor and the walls. [/ QUOTE ] Are you using Firefox? It seems to play at a more normal speed if you view it in IE. But personally, I enjoy the Benny Hill sped-up version .
3D stylized cassette player which I designed and created. I also added a small rig and animation for its door. More pictures and 3d view from sketchfab : https://www.artstation.com/artwork/Ze4g3R All pictures and the clip are rendered in EEVEE PS: Working on this helped me release my stress in some level because of the…
I also use Substance Painter in my modeling to Unity workflow and highly recommend it (even though it is now owned by Adobe). You can even export directly to Sketchfab if you need a gltf deliverable. I also use the Affinity suite and highly recommend it too. Photoline is also excellent if you are looking for a PS…
Thank you, PsykO. I tried to fix the points you said. And now I think I finished this project. Modeled and rendered in Zbrush 3.1, using best renderer. Passes composed in Photoshop. Hair and fur retouched in PS too. I learned a lot with this one. Hope you guys like it. Raw render:
yes groundbreaking is the use of it ingame, no premade animations , dynamic lightning...etc. and they have also some cool ideas for gameplay, which you can find on their forum. so jedi ...if its so easy...show me a Game with that kind of stuff, and which is also looking badass ps .... there is also an article now on PC…
From all accounts yes. Though from what I understand Zbrush is still 32bit only which means the maximum amount of memory it can have is 2 gigs to it alone. So 4 gigs would allow your other 2 gigs for like the OS and PS. You need a 64bit OS though.
It has uv , i have tried to put the alpha in photoshop on the uvmap but didnt work well because its long long trial and error from ps to zbrush all times and is not working , are uou sugesting to me to use the ivmaster flattening and sculpt on it ? The uv are pretty small on the iverall map couse are arranged with the…