I tried getting rid of the semicolon and now I get even more errors? Help? I'm a bit confused. :( new code:// extend UIAction if this action should be UI Kismet Action instead of a Level Kismet Actionclass CameraMovement extends…
You definitely have some skill and no one can deny that you arent a decent modeller but there are some serious issues that you would need to address, IMHO, before you ever considered including them in your portfolio. * Your edges are extremely sharp on your meshes (especially the laptop) to the point where having a normal…
That is a pretty broad question with a lot of techniques not only do you need to nail old and worn but you need to nail the TF2 style. That often comes through in the modeling and in the textures. Depending on what the objects are made out of there are quite a few techniques that can be applied. For the most part TF2…
@Axi5 Yeah, I know you're right, I just really wish you weren't :D The main reason I mentioned Photoshop in relation to UV Unwrapping is that I have seen around the forums in the past that it's recommended to learn it. I'm mostly worried about time more than anything though, so if there are softwares that do the same thing…
Site looks nice Take the user directly to the portfolio. Home page is unnecessary. I like that I can click through the whole portfolio with the current gallery setup. However, it buries your pieces into this format. I was surprised to see whole UDK levels after a few simple props. One argument here is ordering your pieces…
Supporting Alloy Shaders Stage 1 Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy…
Your garage environment is a reasonable first
effort for a self-taught artist. There are a variety of different
considerations to make when presenting your work, but when showcasing an
environment, lighting and composition are very important. Most artists will
acknowledge that reference gathering is a crucial first step to…
I've always found that one of the biggest problems most anime series have is in the ending. The majority of anime producers / storywriters have no idea how to bring a plotline to a satisfying close. The more metaphysical and esoteric an anime gets, the worse the ending will probably be. Neon Genesis Evangelion is perhaps…
Looking great, awesome concept choice also. There is quite a bit of optimization you can do to free up polys. A good enviro artist/prop guy will not only spend polys on detail but also polys to make sure that the object will blend into the environment. SHEPEIRO touched on this and I would like to reinforce it because it is…
You're off to a good start, but there are things that need tweaking. * It's great that it's scalable but the design falls apart at larger screen sizes. On a phone, all of your pieces fall into one neat column and it looks good. Set a max width for that column to where your pieces are big enough to view, but that column…