Hello, everyone!I am here to present my new project, which I will be working on over the next few weeks. I hope you like it.It is a vehicle, and my goal in this project is to improve my modelling and texturing skills.To do this, I have selected this prop:
Eric asked me to load some images for Normal Tools. Here are some of the graphics that explain some of the tools. Clicking the image should load a larger version. Selection Functions: you can select all Border Normals. You can also force a sub-selection of currently selected normals to filter out non-border normals. There…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
The main drawback of asset packs and material libraries is that they cover too small square area like 2x2 m and designed for tiny texel size. Those materials are just flat snapshots, no way to change details distribution or re-composite easily . Also you lose a way to do any conscious art selection what key things to show…
Hey im new to the forum and was avoiding introducing myself until someone made a maya post on which i could be help. to alter your proportions at this stage in the game is a pain caus you have your skin rigged and animated already. but if you have a comprehensive skin and you took the time to set your retargeting pose to…
Hi Vesp! Strangely enough I find Maya's UV editor much much better than any other. I find myself using only a few tools, but being much faster than in Max no matter what plugin I used to help the process. First off I would recommend getting the Roadkill plugin. It's free! It's possible to work without it but it would be a…
I've been collecting these for a few years now. Many came from a similar CG Society thread. I've edited some, left some as found, and hope I'm not repeating too many. When saving a file pressing the + sign will add a number increment next to it (e.g. normal.max will be normal01.max). Press the "i" key to re-center the view…