We need a good prop artist to model and texture about a dozen weapons. We'll be paying per weapon. Applicants should have previous professional game dev experience. Expert texturing skills is a must. Please email Damon DuBois at damon_dubois@wayforward.com for more information. www.wayforward.com
I'm available for work in environment, props, modelling, texturing, etc. I'm a highly motivated person and passionate about the work I do. Please email me for more info. Only email me about paid opportunities as I don't have the work hours to devote to unpaid work. Thanks Portfolio: www.julianvermeulen3d.com Email:…
Im trying to gain more experience on my portfolio, so Im looking to model a low poly character or prop model for at least one person in need. Please email me @ meanafro@gmail.com if you would like to collab.
Hello, my name is Kayla Boland and I am looking for some freelance work! I focus mainly on environment and prop 3D art. I utilize Autodesk Maya and have a lot of experience in Unreal 4 and a little in Unity. Open to learn other engines as well! I currently work in the simulations industry so I'm looking for something to do…
Experienced 3D artist looking for work. (characters,inviroment,props,ect.) http://fotki.yandex.ru/users/flom69/album/56736/ mail Flom69@mail.ru icq 154496253
Hi everyone, So I'm curious, when you create props and other objects for 3D Environments, do you always use reference images while 3D modeling? I would think if it's an environment that doesn't really exist within our world, more like a fictional world, then we wouldn't be able to use reference images as much. Or am I…
Hello! My goal was to post the whole project from beginning to end but i became very engrossed in it and have nearly finished the low poly for this prop. I should be starting the unwrap and sculpt tomorrow so here are some screenshots below. As for the hero asset itself, i wanted to create something that the player would…
Environment artist, available for paid freelance or contract work. - High/low poly environment/prop modelling - Texture art, including hand-painted - Capable of accomplishing a range of art styles Can work to both next gen and handheld specifications Please see my portfolio (linked below) for examples of my work. Thanks,…
I would model the shelf and the bottles seperately, so you could fill the shelf with other detail props. Modeling the bottles as one single mesh is a good idea, because it will drastically reduce the amount of draw calls that are necessary to render your prop. The CPU has to tell the GPU what to render for each mesh and…
Okay, After receiving an abundance of great advice, I decided to take part in the 3Daily challenge and managed to create two new props so far, I may not be able to do one every day, but At least the practice is helping me make better stuff and let's me take a break from the rut of trying to make the same thing over and…