Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
Switching to Modo and wanted a short project to get used to the basic workflow. Modeled and rendered in Modo, textured with Substance. Open to any feedback, thanks for looking!
"If his premature demise has in some way enlightened the rest of you as to the grim finish below the glossy veneer of criminal life, and inspired you to change your ways, then his death carries with it an inherent nobility. And a supreme glory. We should all be so fortunate."
Nice work man. I like certain pieces from each env but as a whole, each env is somewhat mediocre and lackluster. That pillar at the bottom is fantastic. Even though your env have a lot going on, you should definitely highlight some of the individual assets over the scenes because they speak louder than the entire scenes,…
http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars interesting interview with Tim Sweeney (Unreal Engine). It goes along the same lines as recent statements by id software trying to push the CUDA/likes further and replacing the dx/ogl api models. Interesting times ahead =)
Hi All, This week's brand new free-to-use-with-attribution music tracks are: On my Fantasy 13 page: "VILLAGE LIFE WAS HARD" – (Looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/01/Village-Life-was-Hard.ogg And download it here: https://soundimage.org/fantasy-13/ We also have: On my Puzzle…
I'm not sure about that, but its pretty damn good. Still something off though. I don't know. Check it out Times Online Post http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece Longer Video [ame] http://www.youtube.com/watch?v=bLiX5d3rC6o[/ame]
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.