Most buildings in any environment don't have the exact same style / damage of brick on the interior as they do on the exterior. (Unless it's a completely hollowed out bunker...in which case I doubt it would have a thin wooden roof like yours. If they were cheap enough to actually use brick on the interior as well, it most…
Hey Purplekami, Could you post some reference you're working from? This is a nice start... I'm just going to bullet point issues I can see. - Feeling of Miniature Scale I feel it's probably because your brick sizes aren't very well balanced... the brick pillars/walls in the courtyard have the smallest brick density as…
I agree with what radsby was saying earlier. However, the attempt you did was, I agree, not looking right. Take a look at egyptian and mayan statues. They have a certain style to their sculptures and the placement of stone is planned out. Bricks will vary in size and fit towards the shape of the statue. They wouldn't…
Update,
my last post continues! My other approach was to sculpt different bricks in ZBrush, so I can use these
in the tiling material as well as the destroyed models. So that is what I did. This was my first iteration on the tiling material, but this was a bit too
stylized to my taste. Here
is my second iteration, also the…
@Eric Chadwick I understand. But at this point I only have weekend to work on this, which means it will take considerable amount of time to rework every single piece. I added a lot of separate bricks to put on top to break up the tiling. @X-One Yes, it's a good idea, I added around 7 bricks for manual placing already. It's…
I would say for now just put a dominant directional light in there. Right now it seems like it's evenly lit from all sides. You can't tell if there is any normal map information at work. Those bricks need to be redone. It seems like the green channel on them is possibly inverted as it looks like the cement between the…
Interesting technique and some really cool work! I can't help but think you're restricting yourself by rendering out your diffuse as a single sheet though - either rendering out separate maps for each surface type or as separate flat colours would help you make some decent masks. Using these masks could be really helpful…
More textures means more calls to load those textures, so you spend more time moving textures in and out of memory. However, smaller more generic textures for environments means you can share textures between lots of objects (buildings), so they get kept in memory for longer anyway. A street of shops example: Common…
this is looking awesome!! The shapes and lighting are excellent, Its a lot of fun to check out the progression on your work, its very inspiring Here's a little nitpick, its to take with a grain of salt since Im really having a hard time finding something I would improve in this enviro : Brick is more likely to develop…
The albedo textures listed in that tutorial are merely examples, not absolute rules you need to follow. The albedo of a a surface type, like brick, will vary hugely depending on any number of factors, but especially the simple color of the brick. No you should not make the value of every brick texture match that chart. The…