Hi I've been trying out Zbrush and love it, I was wondering how often environment artists use it? If for example a statue needed sculpting would studios normally get a character artist to do this?
Sculpted some wood for a village environment, first time ever doing wood so just getting the hang of it :) C&C is welcome http://www.polycount.com/forum/attachment.php?attachmentid=16856&d=1398178338
I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
This sculpt was done in Sculptris. I took it in zbrush to make some quick renders. Let me know what you guys think, feedback is welcome. I used peruvian skulls as reference.