Thanks Obscura & Hawk12HT for the info. Unfortunate I can't test in VR, but if it looks good ue4 in engine then it should be ok. The mesh is not super detailed, but I thought I might have kept certain parts to low poly. I might post pic next week or so, just to play safe before doing my unwrap :-) Also thanks for the info…
Hi @Zalek4, Looks like line 20 looks like your culprit, an invalid transform on the persp camera. setAttr ".t" -type "double3" -nan(ind) -nan(ind) -nan(ind) ; changing this to regular float in np++ values seemed to load ok for me. I found this by checking the script editor/log, one of the first errors looked like the…
Company and Project Starboard Games is an Indie Game Developer consisted of highly professional and friendly people; we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated team members to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working…
Hi people I have been using this script for some time and I find it really useful. If you are addicted to the isolate selection, this does the same but for subobjects. Here it is: http://www.scriptspot.com/download.asp?ID=3045&inf=1 Cheers
That's a lot of money for one course, especially without any more info than just the title! I would be extremely wary of this class. If there's no info online, I would contact the school directly and try to get more information. Who is teaching the course? Look up their experience & skill level. Who has taken the course…
thanks i will give it a try. how does the depthbased alpha output it's inf could it also be used with a -1 to give things a hot edge where it intersects other objects too.
TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…
Hello everyone, I just want to inform you that my french company in Paris - Don’t Nod Entertainement - is looking for a technical art director for coordinate all the graphics production accross all the projects. I’m currently Technical Art Director but i’m leaving Paris soon to another city so we need to someone to stand…
@Mistry10 Thanks. I'll be working on some more stuff for the next ~4 months. Until then I'll just retouch the site. 1. Added soft drop shadow under technical information text for some added contrast. Do you think a dedicated contact page is even necessary? If I put all my contact info down by the technical info, then it'd…