Did someone say 'a cute evil bunny half-naked girl with a giant scythe' ?? http://th01.deviantart.net/fs70/PRE/f/2014/003/8/8/happy_new_year_2014_white_by_zeronis-d70q9ne.jpg Anyway, got a bit of time so I made this... Hopefully I can finish my Comicon in time #_# Thank God its deadline was delayed.
by the way, projection in zbrush 3.5 is admittedly botched, but fortunately there's a decent workaround by setting the PA blur to a multiple of 8. so if you just set PA blur to 8 instead of 10, that should stop the artifacts that appear from what would otherwise turn out as a solid projection. that is the only solution…
No dodge-jump, not happy. UT2k3/4 were great because movement was a skill. The whole game wasn't just about aiming, like most other FPS's. Now it just feels generic and constricted. Well the UT99 fans got what they wanted, finally. Took 'em 8 years, but they got their 8 year old game back in the end.
Thanks for all the suggestions folks. I tried doing an fbx import in to max 8 but I freeze every time during the import's initialization, regardless of what settings i use. guess I just have to start .obj'ing it oh yeah, btw - forgot to change it earlier... i'm importing to max 8 not 7 ... my mistake
Have a look at the term Camera match. https://www.google.ca/search?q=google+how+to&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=sb&gfe_rd=cr&ei=OZwLVKjFJMyD8Qex14DIAw#rls=org.mozilla:en-US:official&channel=sb&q=camera+match+in+Maya%3A+google
I used 3D studio max 6. I would upgrade to 8 [atleast i think it was 8], i think its $400.00 online, but im broke . Heres some more wires, not many edits: http://img262.echo.cx/img262/3537/re10zs.jpg - front http://img262.echo.cx/img262/4157/re27el.jpg - back
I need to make something like this for a interior room in Unreal Engine 5. A bunch of different CD, VHS players. Around 4-8 different ones. They are not major props but not minor either, something in between for a first person view so you can get decently close up. What would be the best way to do this? How could I utilize…
Is it ok to bake a section of a model that you will rotate instances around after you bake, and weld the verts of these instances? Let's say you have a 32 sided sphere. you only want to worry about 1/8 of it to bake. you bake that 1/8, rotate copies and then weld the copies. Is this the same thing as editing the geo after…
Thanks for the comments and feedback everyone! I will check on the softness issue, making them look rounded. Weareape - Thats most likely due to the fact that your height map at some point became 8 bit and is not 16 bit, resulting in stair stepping. If you override the "Output Format" of the node that is 8 bit and change…
With that first character, you've got all the colour changes lined up with the polygons, so with a bit of creative UV-mapping, you could map it all to an 8*8 instead of a 2048*2048. That would make it very interesting from a technical standpoint as well as from an artistic one (and you'd save just under 12MB of memory one…