http://www.ps3informer.com/playstation-3/images/uncharted-tb.jpg http://ps3media.ign.com/ps3/image/article/789/789108/uncharted-drakes-fortune-20070516073337616.jpg those two shots show, that the drake model looks like it's about 10k and has one 2k texture .. I'm shure it's not only looking liek that.. I guess it's the…
I have an Nvidia 7800 GT in my PC and while I run into a few quirks with high quality rendering, it works fine for the most part. The only display issues I have are when I turn on viewport shadows. With the shadows on the lighting will constantly flicker in the viewport, so it's really only useful for taking screenshots.…
this thing is gonna be sick, I cant wait to see when it has some spec on it... one thing that is bugging me though is the scales? are they suppose to be scales, or skin warts, or what? im assuming scales. if so they seem maybe just way to un-uniformed I guess you could say. I know you dont want to make them perfectly…
oh cool stuff, thx Eric also from siggraph 06, not lighting but GRASS http://www.irisa.fr/bunraku/GENS/kboulang/grass.html however keep in mind following statements "We achieve real-time frame rates with a Pentium D 3 GHz processor and a GeForce 7800 GTX video card, 1024x768 resolution and 4X antialiasing. We obtain 10 to…
[ QUOTE ] None of these modify the silhouette, btw. It is not possible in DX9, since it works per-pixel. [/ QUOTE ] here is a pic from an article showing relief mapping altering the silhouette running in realtime on the nvidia 7800 gtx, a dx9 card. however if the limitation truly is in dx9 for wahtever reason perhaps they…