Hi, i am looking for a 3d artist to work on a game art. You can be either character artist, 3d generalist or 3d animator. All these positions are opened. You must have experience working on mobile games and have portfolio with examples of your work. Please include rate for your salary for a month ( i.e. regular working…
http://www.shoutwire.com/viewstory/9293/15_000_Layer_Photoshop_File The image size is 40 inches by 120 inches. The flattened file weighs in at 1.7 Gigabytes. It took eleven months (close to 2,000 hours) to create. The painting is comprised of close to fifty individual Photoshop files. Taking a cumulative total of…
Do you own Half-Life2 and understand the SDK? Do you love to code? Have time? We lost our coder to real life and we need one who can make our PROJECT come to life! Our Site: http://brawl.bluewolf72.com/ Media: http://brawl.bluewolf72.com/media.php Plot: http://brawl.bluewolf72.com/files.php?p=game Contest we are holding:…
Some fun python stuff I was playing around with. Just prints links for now. Also this would be pretty slow if someone had to do entire waywo haha import urllib2import reurl = "http://www.polycount.com/forum/showthread.php?t=115151&page=137"urlSource = urllib2.urlopen(url).read()imgUrls = re.findall('img .*?src="(.*?)"',…
Back when I was in uni, one of my lecturers encouraged the class to go to Polycount. It was because of him that I "discovered" Polycount and a passion for Game Art. If I didn't go uni, I woulda spent all that time on WoW :( I feel that paying £16k for a URL to Polycount at that point in my life, was definitely worth it.…
Thanks for all feedback. I thinnen her calves and adjusted her torso a bit. Awesome to see Pav3d getting done, and a lot more progress around. Starting my lowpoly now. This gonna be quite a feat. Taking down from 13 millions polys. Even the lowest subdiv of all subtools still totals at 90k polys :P I will see if I can get…
I know you are doing the dark plastic in albedo, and like I said, 30/255 is really the lowest value you should ever use on Albedo. There's measured values of dark materials IRL, and charcoal and black acryl paint both measure out well above 30/255 even, more like 50/255 (they are the darkest you'd get). And regarding…
I've been working on a bit of an update to the tool, based on some great feedback I've been getting. http://teckartist.com/?page_id=107 There's a changelist on that page, but I'll sum up the big ones: -Now you can load flowmap textures (tweak existing ones, or continue working where you left off last) -toggles for flipping…
If you're adding texture details on top of a baked normal map there really shouldn't be any issues. As long as you're doing it in a way which does not alter the base baked normal map, like leveling the blue channel out at 127 and overlaying it for instance. Now if you don't have a baked normal map to start with, there is…